


From a tech stand point to combat applications as well as schooling and training.Īlso, would it be too much if I state from the get go that players who do the whole WoW approach to gaming will be slaughtered in the final battle? (IE: I go to the quest giver, I recieve tehquest, I go complete the quest, I return to Quest giver, I lather, rinse, and repeat without investing into my character beyond putting karma points into various skills that are only there for killing the enemy. I am considering, due to Protoss being introduced to the campaign shortly after starting it, the terrans being taught various aspects of psionic abilities. I'm also condensing the various "magic and technomancer" abilites into psionic abilities (that's going be fun, though I'm goingwith the idea of nothing too flashy (calling spirits and such)). This is also to take into account that the players will have a bigger than average part in the campaign from the RTS point of view.Ĭlasses will probably stay the same for the nonmagic users. Zerg will be a no for the campaign due to the QoB still being around unless there's a really, very good reason, isn't too over the top, and actually makes alot of sense. Protoss will not be used for too much, but will have a play after the initial setup. Base will be human with two "variants" as far as size and advantages/disadvantages (those "afflicted" with Giantism and Dwarfism). This is more to do with the IRL fact of being in the military and locate don a military post. I can explain they're off doing another mission, tinkering with gear, visiting family, so on and so forth. Not too mention, I want a system where everyone doesn't have to show up for every mission (would be recommended so they can get more experience and other goodies). A new gamer is no better off than someone who has been in the campaign for 20 sessions, even though the Veteran will have more karma points to spend. With Shadowrun, it's alot simpler as far as leveling goes. I admit that it can be challenging, but from what I have seen is that Level Systems (D20, D&D, and the like) put too much emphasis on levels and rules. However, the search you're linking doesn't show anything worthwhile. Here's a Starcraft wikipedia page, which contains tons and tons of information.Īnd here's a list of search results for Starcraft on GitP: If you really want to do this, then I'd say: Go ahead, BUT it's going to be a lot of work more than you might be used to. Starcraft has a lot of lore put into it, and the heavy reliance on machinery doesn't make things much easier. There have been Starcraft adaptations to several system, among which d20, but all of them home-brew, and all of them immense.
